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New Australian classification rules for gambling-like content in video games

Games most likely to be affected include those offering purchasable loot boxes or randomised rewards using real or in-game currency.

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Effective from 22 September 2024, the Australian Government has created new classification guidelines for video games that contain gambling-like content.

These changes come in response to growing public concern about the potential link between gambling-like mechanics in video games and problem gambling – particularly among children and young adults.

Under the new rules, video games that include paid loot boxes or other in-game purchases linked to elements of chance will be assigned a minimum classification of M (Mature).

This rating advises that such games are not recommended for players under the age of 15, although it does not impose legal restrictions on their sale.

Games featuring simulated gambling, such as casino games or slot machine simulators, will receive an R 18+ classification, meaning they will be legally restricted to adults. These titles will only be available to individuals aged 18 and older, aligning with real-world gambling laws in Australia.

These changes apply to video games across all platforms, including computers, gaming consoles, phones and tablets.

Games most likely to be affected include those offering purchasable loot boxes or randomised rewards using real or in-game currency, as well as social casino games or titles featuring interactive gambling activities.

By contrast, games with chance-based mechanics without real-currency involvement or those merely featuring casino settings without interactive gambling elements are not expected to be impacted.

Games classified before the new guidelines come into effect will not be reclassified unless they are modified or unclassified.

This news comes as Australian gambling losses recently reached AU$32bn (US$21.69bn), prompting calls for reform from campaigners across the country.

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