NEWS
12 March 2015
Revenue up for Scientific Games in 2014
By David Cook
ider Scientific Games has reported a 64% increase in yearly revenue to $1.79bn for 2014.

Revenue is up from last year’s $1.09bn, while revenue for the fourth quarter of 2014 went up year-on-year from $401.9m to $565.8m.

Scientific Games completed its $5.1bn merger with fellow provider Bally Technologies in November, and its Q4 2014 and full year 2014 results include the results of 40 days of operations for Bally following the completion of the merger on 21 November.

Despite the yearly revenue increase, an operating loss of $156.4m was posted, up from $67.5m in 2013.

Net loss also went up, standing at $47.1m in comparison to the previous year’s $3.5m, and net loss per share stood at $0.55, up from $0.04.

Adjustable EBITDA increased from $130.5m to $173.3m.

Scientific Games President and CEO Gavin Isaacs said: "With the combination of Scientific Games and Bally, we are focused on becoming the partner of choice for gaming, lottery and interactive customers.

"To this end, we plan to launch an exciting array of new products across our Bally, WMS, Shuffle Master, Williams, Barcrest and lottery brands throughout the world in 2015.

“At the same time, as we continue to invest in developing innovative new products and services to help our customers grow their businesses, we also are just as committed to quickly implement our integration plans to realise targeted cost savings and generate growing free cash flow."