NEWS
3 March 2017
Scientific Games continues to grow in Q4 results
By Tom Lewis
stry provider Scientific Games has reported its fifth consecutive quarter of growth, with revenue for Q4 rising 2% to a total of $752.2m, driven by favourable performance in social B2C gaming and a 37% increase in table products.

The firm’s quarterly net loss also narrowed to $110.8m, compared to a net loss of $127.5m in the prior-year period, reflecting lower goodwill and impairment charges related to acquisition activity.

Growth in Q4 contributed to an increase in full year revenue of 5%, or $124.6m, to $2,883.4m.

The gaming side of the business reported a decrease in total revenue of 2%, down to $460m, while sales revenue from gaming machines saw a decline of nearly 3% to $170m.

Kevin Sheehan, CEO of Scientific Games, said: “2016 was another year of growth, progress and industry-leading product innovation for Scientific Games. The 2016 fourth quarter was the fifth consecutive quarter of growth with year-over-year revenue growth besting last year's strong performance.

“With 2017 off and running, we are maintaining focus on playing smart to galvanize our business growth.

“We are driving innovation to create new, differentiated products for our customers, improve financial performance to accelerate deleveraging, and build a culture open to new ideas and committed to exceeding the expectations of our customers and stakeholders."