Gaming Corps launches remote game server business for partner studios

Gaming Corps launches RGS business to offer technology and distribution network to partner studios.

Gaming Corps launches remote game server business for partner studios

Gaming Corps AB has introduced a new Remote Game Server (RGS) business area designed to offer its technology and distribution network to other game studios. 

This initiative allows partner studios to utilise Gaming Corps’ technology and licences, aiming to facilitate the rapid launch of games in licensed markets through Gaming Corps’ established distribution channels.

The RGS service enables partner studios to leverage Gaming Corps’ technology and access its approved licences and markets, aiming to allow for quicker game releases.

Additionally, studios can licence Gaming Corps’ existing and future game features, such as the Smash4Cash series. The earnings model for this new business area is based on a profit-sharing arrangement between Gaming Corps and its partners.

The company’s modular technology supports various game types, including casino slots, table games, multiplier games, mine games, plinko games and Smash4Cash, reportedly enabling cost-effective scalability of the RGS service. 

Gaming Corps’ CEO, Juha Kauppinen, said: “Our technology, with its six unique game engines for our different product verticals, is developed on a modular basis, which makes game development both smoother and more cost-effective and is therefore very suitable to be offered as RGS.” 

In July 2024, Gaming Corps expanded into the Bulgarian market through a partnership with Kaizen Gaming. This collaboration allowed Gaming Corps to provide its gaming portfolio, including the Smash4Cash series, Bon Bon Bonanza and Samba Soccer, to players in Bulgaria via Kaizen’s Betano and Stoiximan brands.

Initially exclusive for six months, the deal gives Gaming Corps the opportunity to explore additional partnerships in the region afterwards.

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