What are eInstants and why are they gaining popularity?
Each year that goes by, the gaming industry and society in general moves further towards more digitalised experiences, while the appeal for convenience increases alongside it as well. As a result, operators and suppliers alike must do whatever it takes to cater for these demands with new experiences and innovations. This is where eInstant games come in...
HISTORY
Now, the concept of instant games in the gambling industry isn’t a new idea. Scratchcards are, of course, the original concept for instant games and have been around for over 50 years, with Scientific Games playing a huge role in the vertical’s past and present. It was in 1974 when the supplier launched one of the first secure retail instant game in the world alongside the Massachusetts Lottery, and 40 years later Scientific Games followed this up by introducing one of the first digital instant games in the US in 2014.
Of course, instant games don’t always take on the form of gambling, and have come in many different varieties, appealing to a wide range of people, highlighting the general shift towards games that offer instant gratification. For example, Facebook, via its instant messaging service, Messenger, launched ‘Instant Games’ in 2016 which allowed users to challenge their friends to various types of games, such as Pac-Man and Space Invaders.
But with regards to gambling, instant games have taken many different forms since they went online and are not only represented by the classic scratch-offs that paved the way as far back as 1974. Nowadays, games take on a variety of different formats including incorporating gameplay that is similar to that of mobile games, and even licensed products linked to concepts such as films, TV shows, etc.
GROWING POPULARITY
Highlighting the general popularity of eInstants, IGT released a feature piece called ‘eInstants 2024 Wrap Up,’ which described some of the supplier’s accomplishments within the space during the year. According to the release, the total number of games in its portfolio was 184, three of which were omnichannel games. In terms of the popularity of the eInstants segment to the company, sales were up 31%, while transactions rose by 65%, and the average unique daily players grew by 21% during the course of last year.
Likewise, another category of game, similar to traditional scratch-offs, is fast play games. This type of game is near enough the same concept but without the need for scratching, with players being able to see if they have won immediately after it has been printed by the retailer and given to them. These too, in some US states, can be bought online and played in a digital format. According to a release from Scientific Games, in the 2024 fiscal year, fast play games were worth over $1.5bn in sales in the US, with each of the supplier’s fast play lottery customer states achieving year-on-year sales increases.
It’s clear to see eInstant games are a growing trend within the gaming industry and how the idea of instant games in general is making new ground as a vertical
INSTANT WIN GAMING
Instant Win Gaming (IWG) has launched over 250 games, working with more than 25 national and state lotteries around the world, particularly in North America. The supplier is one of the key names in the eInstant game space and in early last year made a significant stride in cementing that status. It was in February 2024 when an agreement between themselves and the operator of the UK’s National Lottery, Allwyn, was agreed, aimed at using IWG’s expertise to improve Allwyn’s overall gaming portfolio and to help explore new opportunities in the online instant win games sector. Allwyn also agreed to invest in IWG and from that secured a 70% stake in the business. This deal alone underlined how great the interest is within the instant game space, with such a big name within the lottery space taking this step to enhance its operations, while, as mentioned, adding to IWG’s already existing list of partners.
On top of its collaborations, IWG has made real strides in the eInstant game space, being at the forefront of a number of innovations. For example, the company was the first to launch a multi-state eInstant progressive jackpot in the US, branded as Mega Money Jackpots, and just over a year later it launched the first multiprovincial eInstant progressive jackpot, branded as Turbo Jackpots, in nine Canadian provinces.
Additionally, IWG as well as its differing game releases has launched a number of extra features for lotteries to utilise. Some of these include InstantBoost – a means to provide lotteries a set of in-game actions to unlock additional ways to play and win, and Power Hour Mode – which provides lotteries the ability to offer their players additional ways to win based on the time of day.
It’s clear to see eInstant games are a growing trend within the gaming industry and how the idea of instant games in general is making new ground as a vertical. Below, we get insights from Fennica Gaming and Aristocrat Interactive, as the providers delve deeper.
FENNICA GAMING
Fennica Gaming, which is a subsidiary of the Finnish National Lottery Veikkaus, has been creating eIstants since 2004, with the games holding a presence across three continents. Its portfolio of eInstant games is split into three categories, namely entertaining (gameplay similar to mobile games), express and classic (incorporating lottery mechanics).
It is clear that eInstant games are a key segment of business for Fennica Gaming, especially when you consider the locations in which its games have been launched, such as the US, across Europe and, particularly significant, in Brazil, where through a partnership with LottoCap it became the first company to launch casual-gaming- like eInstants in the Brazilian market.
By combining different components of traditional retail lottery games with modernised online gaming mechanics, eInstant games can attract existing lottery players looking for new experiences and a fresh, tech-savvy demographic that is new to the industry – Chris Shaban, Managing Director, iLottery at Aristocrat Interactive
In speaking to Fennica Gaming’s SVP, Portfolio and Product Development, Kirsi Lagus, we get a clear idea of how these games are being made to complement the modern player, who is “seeking more engaging content and entertaining online game options.” Lagus goes on to emphasise that players don’t want to wait around for game results, for example, and are more enthralled when they can play a game at their own convenience, i.e. “something you can do every day and many times a day instead of a typical draw game, for example, in the lotteries.”
Regarding lotteries, eInstants are a serious consideration for many of them, offering a different segment to their traditional offerings, with Lagus telling Gambling Insider that, “while jackpot games serve well for the players dreaming of life-changing wins, instant games offer much quicker and more immediate entertainment for the players,” and that “they can offer an entirely new kind of player experience with, for example, a background story that is attached to the game.” This highlights the need for adaptation by lotteries to provide players with extra options based on what modern preferences are more accustomed to, which includes entertainment, engagement and instant fulfilment; something eInstants, it would appear, do very well.
According to Lagus, it was in Finland where the eInstant category was invented, by Fennica Gaming’s parent company Veikkaus around 20 years ago, and so a lot of the history of the segment is situated there. However, it has stretched beyond Finland’s borders to many different areas of the globe, with North America being seen by Lagus as a key area for its adoption, as “there are many lotteries offering a diverse range of digital instants,” pointing to the likes of Michigan and Virginia. But she does also point further afield to areas such as Europe, ultimately explaining that “there are many markets where digitalisation is further, and they are experiencing growth in the eInstants.”
Looking to its own offerings, Fennica Gaming’s SVP, Portfolio and Product Development says “our eInstants are quite different from many of the others on the market,” going on to explain that: “Whether you win or lose, you receive something worth the money spent. Basically, when they play our eInstants, players are purchasing a gaming experience with the added possibility of winning money.” This again indicates what is needed for games in any form to be successful: giving the player something back when they play without it being just a one off. “Instead of simply pushing one button, the players actively participate in the game by making moves and selections to progress.” It is clear that eInstants are filling the gap that other segments aren’t, especially when it comes to pushing the industry forward and giving the modern player what they want.
ARISTOCRAT INTERACTIVE
NeoGames Studio, which is part of Aristocrat Interactive, is a studio situated within the eInstant industry, working with several lottery customers globally, alongside some big-name partners, and is said to deliver around 120 new eInstant titles every year. Aristocrat Interactive’s studio has been working within the digital games market since 2005, beginning in European markets and expanding into the US in 2014, where the NeoGames platform helped launch one of the first US iLottery programs with the Michigan Lottery; developing a range of games, which according to its website include “diverse innovations and industry-firsts.”
Chris Shaban, Managing Director, iLottery at Aristocrat Interactive, described 2024 as Aristocrat iLottery’s “best year ever,” delivering a record total of 180 games over the course of the year, detailing plans for the launch of Network Progressive Jackpot games in the US and Canada at some point in 2025.
Looking into eInstants themselves, Shaban underlined “player convenience, diversifying gaming options and a larger societal trend that is seeing our world go digital” as the main reasons behind the recent rise of the segment; pointing to the lottery industry doing more to accept the need for a digital experience. The relationship between eInstants and lotteries was detailed as a growing trend, with the convenience of 24/7 access on a mobile platform and “the importance and impact of reimagining the business around the omni-channel model and adding the digital component.” Shaban explains that, while “retail has been the backbone of the broader lottery business for decades and in some countries for centuries,” the digital world will ultimately have to be adopted as it continues to grow, with eInstants offering a “complement to retail.”
Shaban goes on to say, “By combining different components of traditional retail lottery games with modernised online gaming mechanics, eInstant games can attract existing lottery players looking for new experiences and a fresh, tech-savvy demographic that is new to the industry.” In turn, he also makes reference to the fact that the digital experience allows companies to gain insights into players, while retail remains largely anonymous. He tells Gambling Insider that this helps to understand their preferences and in turn means a more personalised experience can be offered. This not only keeps players entertained, but also “helps introduce lottery to a new demographic of players.”
Finally, Shaban illustrates that “eInstants are still in the very early stages of growth within the North American market,” but that most of those jurisdictions offering it are “experiencing strong incremental growth.” The Managing Director states that the supplier’s content has been gaining attention from lotteries in countries across the globe, conveying the growing interest in the eInstant segment. Ultimately, eInstants are paving the way for the modern player experience and can be a means to take traditional lottery into the future, while at the same time setting itself on its way to becoming a big-name vertical in gaming. Here in an instant; but here to stay.
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