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Gaming Realms revenue up 18% for H1

Gaming Realms generated total revenue of £3.2m ($4m) for H1 2019, an 18% rise year-on-year.

gaming realms

However, adjusted EBITDA saw a £946,052 loss, compared to £195,462 for H1 2018.

The supplier attributed its revenue growth mainly to its licensing revenue, which saw a 167% rise to £1.6m.

Meanwhile, social publishing revenue fell 29% to £1.5m, generating EBITDA of £0.5m, down 50%.

The company lost £3.2m for the financial period in total, a 23% rise.

During the first half of the year, Gaming Realms went live with William Hill and signed distribution deals with Relax Gaming and Scientific Games.

The supplier also sold its B2C real money gaming assets to River iGaming for £11.5m in July.

Patrick Southon, Gaming Realms CEO, said: "Licensing our content to leading brands and gaming operators is delivering high-margin revenues and the disposal of the RMG assets has given us greater resources to invest in content creation.

"We are currently performing in line with management’s forecasts and with new commercial developments in the pipeline we are confident in meeting our full year objectives."

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