Adjusted EBITDA was $344m, an increase of 6%, while net income was $18m, a significant increase from the $352m loss in the prior year period .
Net operating cash was $141m, a drop of 37%, with the operator attributing this decline to a $48m change in timing of interest payments and an increase in receivables driven by higher game sales.
The supplier’s revenue for the year-to-date was $2.48bn, an increase of 2% from 2018.
Barry Cottle, President and CEO of Scientific Games, said: "Each of our business segments is growing on both the top and bottom line, enabling us to continue on our path to 5.5x net debt leverage by the end of 2020.
"We showcased our great games and products at G2E which demonstrated our industry-leading position as a one-stop solution across platforms and key content.
"This positioning will allow us to enhance partner operations, grow in existing markets and win in emerging markets."
Michael Quartieri, CFO at Scientific Games, said: "Our products grew the top-line and operating leverage was driven by business improvements.
"We believe there are a number of avenues for further growth driven by share gains and new market opportunities."